DSA Developer Track

Data Structures & Algorithms TrisGraph

An elite interactive roadmap mastering computer science fundamentals and algorithmic problem-solving. Click any lesson or milestone to explore in-depth notes and curated tutorials.

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Data Structures & Algorithms

Master problem-solving and algorithmic thinking.

Module 1

Mathematical Foundations & Asymptotic Analysis

Memory Architecture, Big O, and Space Complexity.

Chapter 1.1: Memory Architecture & Pointers

RAM layout, stack vs. heap memory, variable storage, and memory references.

Chapter 1.2: Asymptotic Analysis & Big O

Mathematical definition of Big O, Omega, Theta; evaluating loops and recursion trees.

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Chapter 1.3: Space Complexity

Auxiliary space, recursive call stack memory limits, and tail recursion mechanics.

MILESTONE 01

Module 1 Assignments

Memory address tracing, complexity matching quiz, and space complexity evaluations.

Module 2

Linear Data Structures

Arrays, Strings & Bit Manipulation.

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Chapter 2.1: Static vs. Dynamic Arrays

Underlying memory reallocation, capacity vs. size, and amortized analysis of append.

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Chapter 2.2: Two-Pointer & Sliding Window

Opposite-direction pointers, fast-slow pointers, fixed and variable-size sliding windows.

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Chapter 2.3: Prefix Sums & Matrices

1D and 2D prefix sum arrays, matrix traversal, and spiral matrix layouts.

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Chapter 2.4: Strings & Bitwise Operations

String immutability trade-offs, bitwise operators (AND, OR, XOR) for fast optimization.

MILESTONE 02

Module 2 Assignments

Build a dynamic array, solve Container With Most Water, matrix rotations, and XOR checks.

Module 3

Non-Linear Memory

Linked Lists, Stacks & Queues.

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Chapter 3.1: Singly & Doubly Linked Lists

Node pointers, insertions, deletions, midpoints, and cycle detection (Floyd's algorithm).

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Chapter 3.2: Stacks (LIFO Architecture)

Array vs. Linked-list implementations, and the Monotonic Stack pattern.

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Chapter 3.3: Queues, Deques & Buffers

FIFO mechanics, queue via two stacks, and sliding window maximum using Deque.

MILESTONE 03

Module 3 Assignments

Reverse linked lists, cycle detection, Valid parentheses, and circular queue design.

Module 4

Searching, Sorting & Algorithmic Paradigms

Advanced searching, divide and conquer, and greedy strategies.

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Chapter 4.1: Advanced Binary Search

Binary search on sorted arrays, and binary search on monotonic answer spaces.

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Chapter 4.2: Divide and Conquer

Merge Sort & Quick Sort: merging logic, pivot partitioning, and worst-case handling.

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Chapter 4.3: Greedy Algorithms

Greedy choice property, optimal substructure, and interval scheduling.

MILESTONE 04

Module 4 Assignments

Split array largest sum, implement Merge/Quick sort, activity selection, and jump games.

Module 5

Hash Tables & Advanced Collections

Constant-time lookups and caching systems.

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Chapter 5.1: Hash Functions & Collisions

Direct address tables, hash codes, chaining, and open addressing probing methods.

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Chapter 5.2: Frequency Maps & Custom Objects

Using hash sets/maps for tracking states, and hashing complex structures.

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Chapter 5.3: Design Systems (LRU Caches)

Combining Hash Maps with Doubly Linked Lists for O(1) cache operations.

MILESTONE 05

Module 5 Assignments

Build a mini hash map, solve Two-Sum variations, Group Anagrams, and implement an LRU Cache.

Module 6

Hierarchical Structures

Trees, Heaps, and Priority Queues.

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Chapter 6.1: Binary Trees & Traversals

Tree terminology, DFS (Pre-order, In-order, Post-order), and BFS (Level Order traversal).

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Chapter 6.2: Binary Search Trees (BST)

BST invariants, searching, inserting, deleting nodes, and validation.

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Chapter 6.3: Heaps & Priority Queues

Complete binary tree properties, and min-heap/max-heap heapify operations.

MILESTONE 06

Module 6 Assignments

Max tree depth, level order traversal, LCA in a BST, and Kth largest elements.

Module 7

Graphs & Dynamic Programming

The Master Level: Networks and optimal substructure.

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Chapter 7.1: Graph Representations & Traversals

Adjacency Matrix vs. Adjacency List, Breadth-First Search (BFS), Depth-First Search (DFS).

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Chapter 7.2: Shortest Path & Minimum Spanning Trees

Dijkstra's algorithm, Disjoint Set Union (DSU / Union-Find), and Kruskal's algorithm.

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Chapter 7.3: Dynamic Programming Fundamentals

Memoization (top-down) vs. Tabulation (bottom-up), and overlapping subproblems.

MILESTONE 07

Module 7 Assignments

Number of islands, Dijkstra's network delay, 0/1 Knapsack problem, and Fibonacci tabulation.